Using the Game

Modes of Play and Objectives Supported

WHO PLAYS THE GAME AND WHAT OBJECTIVES ARE SUPPORTED?

At Home Sweet Homelessness, our mission is to narrow the social distance between those with homes and those without.  The objectives toward this mission are met to different degrees depending partially on the housing status of those playing the game.

  • With and Without: Most powerful results occur when those with homes and those without play the game together. Most often this is a matter of those without homes being recruited to play as “Game Guides” with church or civic groups, schools, libraries, hospitals, courts, etc. who provide services to clients including those without homes.  It is also a matter of housed individuals or groups who bring the games into shelters, soup kitchens, or other places where there are many without homes.  Finally it is commonly used to train, orient, and effectively engage new volunteers and staff.
  • With homes:
    • Limited or no experience: since the game was designed as a “homeless simulator” by the guests of the shelter, its play by those with homes is effective. Play is eye-opening, engaging heads and hearts.
    • Extensive experience: often the games are played by groups of people engaged in serving those impacted by lack of stable housing, with significant knowledge of the realities of homelessness. Because they can identify with people they’ve served, they can be more strongly impacted than those with limited or no previous contact, and the game has more effectiveness. 
  • Without homes: the design of the game was, after all, among guests of a shelter! It is not surprising that as they played the game with others in the shelter. Including incoming guests, that its effectiveness showed in particular areas that affirmed their dignity and helped them relate positively to each other as resources and collaborators in moving forward.

 Modes of Play and the degree of objectives supported:

Objectives / Players with homes?

With & Without

With homes

Without homes

Awareness of homelessness in those with homes

XX

X

Mutual respect between housed/homeless

XX

Empathy for those without homes

XX

X

XX

Impact on attitudes toward housed/homeless

XX

X

Closing social distance between housed/homeless

XX

X

Challenging stereotypes

XX

X

X

Enjoyment of playing the game

XX

X

X

Opportunity to share experiences

XX

X

X

Orientation for service relationships

XX

X

Increase potential for future befriending housed/homeless

XX

X

Building positive relationships among those without homes (in or out of shelter)

X

XX

Affirming the dignity of those without homes

XX

X

XX

 

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